IWGamin - Test (Closed)
Offline 37.200.44.225:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 10:33 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 50/225
- 39/700
- 7/200
- 0/500
Quick answers
from the figures on this pageReset cycle
What happens on IWGamin - Test (Closed) when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does IWGamin - Test (Closed) wipe, and when?
Its rhythm cannot be told from the wipes of IWGamin - Test (Closed) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 30 days 14 hours ago the current world was made.
Tags
How should you read the tags on IWGamin - Test (Closed)?
These are the tags IWGamin - Test (Closed) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does IWGamin - Test (Closed) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring IWGamin - Test (Closed): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does IWGamin - Test (Closed) hold among Rust servers?
Ranking for IWGamin - Test (Closed): #16,699 on seven-day player hours, top 70% of all ranked servers.
How full does IWGamin - Test (Closed) get?
IWGamin - Test (Closed) is not responding; status offline, last seen 27 days 2 hours ago.
Operator and location
Which location does IWGamin - Test (Closed) run from?
No region comes from IWGamin - Test (Closed). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.200.44.225:28015.
What Rust version is IWGamin - Test (Closed) on?
Reading: IWGamin - Test (Closed), Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is IWGamin - Test (Closed) up, and how often does it stay up?
Check: connection. IWGamin - Test (Closed) is offline at this moment. Last contact was 27 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
What settings and rules apply on IWGamin - Test (Closed)?
Check: gather rate. The name IWGamin - Test (Closed) does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on IWGamin - Test (Closed)?
Check: map. Procedural, size 3,500, seed 12345, generated by the game on IWGamin - Test (Closed). The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto IWGamin - Test (Closed)?
Check: join. Open Rust, press F1, then enter client.connect 37.200.44.225:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.