ServerTEST12
Offline 37.193.155.81:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 185/225
- 81/700
- 258/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does ServerTEST12 follow?
To tell the rhythm of ServerTEST12, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 1 hours ago the current world was made.
Tags
How should you read the tags on ServerTEST12?
These are the tags ServerTEST12 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ServerTEST12?
Rust Metrics lists featuring ServerTEST12: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does ServerTEST12 sit in the rankings?
Ranking for ServerTEST12: #15,341 on seven-day player hours, top 69% of all ranked servers.
What player count does ServerTEST12 carry?
Status for ServerTEST12: offline. Last seen 2 days 2 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does ServerTEST12 sit?
Reading: location. ServerTEST12 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 37.193.155.81:28015.
What Rust version is ServerTEST12 on?
Rust network protocol 2635 and build 168909 on Windows is the build ServerTEST12 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerTEST12, and is it online?
ServerTEST12 reports offline. The last reading came 2 days 2 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. The first sighting on Rust Metrics was 27 October 2026.
Map and rules
What settings and rules apply on ServerTEST12?
Check: gather rate. The name ServerTEST12 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on ServerTEST12?
Check: map. Procedural, generated by the game, on ServerTEST12.
How to join
What do you do to join ServerTEST12?
Press F1 in Rust and enter client.connect 37.193.155.81:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.