SkiLtY
Online 37.187.77.118:28015 checked 11m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 89 · below 20 is lag, below 10 is badEntities
48 h range 77,610–93,690 · memory 1,893 MBUptime
4 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 16:25 UTC, in 1d 7h. Every other Thursday at 16:25 UTC · medium confidence
Coming wipes
- WPT 1Thu 29 Oct, 16:25 UTC1d 7h
- WPT 2Thu 5 Nov, 19:00 UTC8d 10hFW
- WPT 3Thu 12 Nov, 16:25 UTC15d 7h
- WPT 4Thu 26 Nov, 16:25 UTC29d 7h
- WPT 5Thu 3 Dec, 19:00 UTC36d 10hFW
- WPT 6Thu 10 Dec, 16:25 UTC43d 7h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:25 UTC12d ago | 2 | – | running | 0 |
| Sun 4 Oct, 18:57 UTC23d ago | 2 | halved by day 4 | 10.9 days | 0 |
| Thu 1 Oct, 16:25 UTC26d ago | 0 | – | 3.1 days | 0 |
| Thu 17 Sep, 16:27 UTC40d ago | 1 | halved by day 3 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 133/100
- 173/225
- 81/700
- 4/200
- 38/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on SkiLtY?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3.5 it fell below half when it didn't.
How often does SkiLtY wipe, and when?
Wipes on SkiLtY come every other Thursday at 16:25 UTC. Due on Thursday 29 October at 16:25 UTC is its next wipe. The world it runs now was made 12 days 16 hours ago.
Tags
Which tags does SkiLtY carry, and what do they mean?
These are the tags SkiLtY publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SkiLtY appear in Rust Metrics lists and filters?
Rust Metrics lists featuring SkiLtY: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does SkiLtY sit in the rankings?
Player hours over seven days put SkiLtY at #15,400, in the top 69% of all ranked servers.
What player count does SkiLtY carry?
Current headcount on SkiLtY: 0 players, 8 slots available. A seven-day average of 0 players is the reading.
Server details
Where does SkiLtY sit?
No region tag on SkiLtY. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 37.187.77.118:28015.
What Rust version is SkiLtY on?
Rust network protocol 2634 and build 167781 on Linux is the build SkiLtY runs. Matching protocol is required to join. Let Steam update your game.
How does SkiLtY perform?
Check: fps. Average 117 server fps over the last 48 hours, low of 89. Within range. Reading: 93,690 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,488 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is SkiLtY up, and how often does it stay up?
SkiLtY reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is SkiLtY configured, and what rules are in force?
Reading the name gives no gather rate for SkiLtY. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on SkiLtY?
Size 4,000 and seed 17762077: the game generates the procedural map on SkiLtY from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto SkiLtY?
To join: start Rust, press F1 and type client.connect 37.187.77.118:28015. Or press Launch Rust here and Steam opens the game and connects you.