RUST METRICSFlight deck · live data
Data live Servers11,615 Players36,116 Populated2,895 Fresh wipes 3 h67 Scan5 min
‹ All servers37.187.135.158:29015
Online Full Queue Fresh wipe Wipe due No query

A-42 | Development

Online EU 37.187.135.158:29015 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 10 21 32 42 PAX 0 /42

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 144 SERVER FPS

Server fps

48 h low 141 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 34,342 ×1000

Entities

48 h range 28,724–34,366 · memory 2,921 MB
1239 ET SINCE RESTART 03:41

Uptime

3 h 41 min since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69% · #2563 in EU
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Memory2,921MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:52 UTC17d ago 2 – running 0
Thu 1 Oct, 20:03 UTC FW27d ago 0 – 9.8 days 0
Mon 14 Sep, 14:01 UTC44d ago 1 halved by day 2 17.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on A-42 | Development?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.

When does A-42 | Development wipe?

There is no next wipe to predict: A-42 | Development wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 16 hours ago.

Tags

Which tags does A-42 | Development carry, and what do they mean?

Tags published by A-42 | Development, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp42 (Max players): 42 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A-42 | Development appear in Rust Metrics lists and filters?

On Rust Metrics, A-42 | Development sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Aim training servers, live readings, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does A-42 | Development hold among Rust servers?

Ranked by seven-day player hours, A-42 | Development sits at #15,339 and #2,563 in Europe, inside the top 69%.

What player count does A-42 | Development carry?

Current headcount on A-42 | Development: 0 players, 42 slots available. Check: player average. 0 over the last seven days.

Operator and location

What location is A-42 | Development hosted in?

Reading: location. The EU tag puts A-42 | Development in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.187.135.158:29015.

What Rust version is A-42 | Development on?

Reading: A-42 | Development, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does A-42 | Development perform?

Check: fps. Average 144 server fps over the last 48 hours, low of 141. Within range. Peak entity count: 34,366. Buildings, deployables and all else included. Memory peak: 3,057 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A-42 | Development, and is it online now?

Check: connection. A-42 | Development is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on A-42 | Development?

Reading the name gives no gather rate for A-42 | Development. No limit is set beyond the default. Groups take up to 8 players. The mode is minigames & battle royale. Note the following: battle royale, parkour, Bedwars and arenas. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is A-42 | Development on?

From seed 1337, the game generates the procedural map on A-42 | Development. Its size is 6,000. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

What do you do to join A-42 | Development?

Check: join. Open Rust, press F1, then enter client.connect 37.187.135.158:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/TQsD4Nh2SX.

PLACARDS

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^z,^y,^c,^e,^d,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp42
Max players 42 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^c
Creative Check: mode. Creative, where you build what you like and gather nothing.
^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.