RUST METRICSFlight deck · live data
Data live Servers11,657 Players32,896 Populated2,828 Fresh wipes 3 h79 Scan5 min
‹ All servers37.187.128.16:28915
Offline Full Queue Fresh wipe Wipe due No query

ProjectRust Map Vote Export

Offline 37.187.128.16:28915 checked 3d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe3d agono schedule published
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
  2. WPT 2Sun 15 Nov, 08:24 UTC17d 4h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 14hFW
  4. WPT 4Sun 6 Dec, 08:24 UTC38d 4h

The first 48 hours of its last wipes

Sun 25 OctSun 4 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 08:24 UTC3d ago 0 – running 0
Sun 4 Oct, 07:24 UTC24d ago 0 – 21 days 0
Sat 26 Sep, 10:18 UTC32d ago 0 – 7.9 days 0
Sun 20 Sep, 07:07 UTC38d ago 0 – 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on ProjectRust Map Vote Export when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does ProjectRust Map Vote Export follow?

every 3 weeks on Sunday at 08:24 UTC is how ProjectRust Map Vote Export wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 3 days 19 hours ago.

Tag meanings

Which tags does ProjectRust Map Vote Export carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from ProjectRust Map Vote Export. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does ProjectRust Map Vote Export appear in Rust Metrics lists and filters?

On Rust Metrics, ProjectRust Map Vote Export sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does ProjectRust Map Vote Export sit in the rankings?

Player hours over seven days put ProjectRust Map Vote Export at #15,349, in the top 69% of all ranked servers.

What player count does ProjectRust Map Vote Export carry?

Status for ProjectRust Map Vote Export: offline. Last seen 3 days 19 hours ago. A seven-day average of 0 players is the reading.

Operator and location

What location is ProjectRust Map Vote Export hosted in?

No region tag on ProjectRust Map Vote Export. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.187.128.16:28915.

What Rust version is ProjectRust Map Vote Export on?

Rust network protocol 2635 and build 168909 on Linux is the build ProjectRust Map Vote Export runs. Matching protocol is required to join. Let Steam update your game.

How reliable is ProjectRust Map Vote Export, and is it online now?

Reading: offline. ProjectRust Map Vote Export last answered 3 days 19 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is ProjectRust Map Vote Export configured, and what rules are in force?

No gather rate appears in the name: ProjectRust Map Vote Export. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to ProjectRust Map Vote Export?

Press F1 in Rust and enter client.connect 37.187.128.16:28915. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.