RadioWaveRust
Offline 37.18.21.226:10002 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 125/100
- 176/225
- 70/700
- 211/700
- 347/350
Quick answers
from the figures on this pageReset cycle
How often does RadioWaveRust wipe, and when?
The rhythm of RadioWaveRust's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 10 hours ago.
Tags
Which tags does RadioWaveRust carry, and what do they mean?
These are the tags RadioWaveRust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RadioWaveRust appear in Rust Metrics lists and filters?
On Rust Metrics, RadioWaveRust sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RadioWaveRust sit in the rankings?
Ranking for RadioWaveRust: #15,208 on seven-day player hours, top 70% of all ranked servers.
What player count does RadioWaveRust carry?
Status for RadioWaveRust: offline. Last seen 15 days 10 hours ago.
Server details
Which location does RadioWaveRust run from?
No region tag on RadioWaveRust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.18.21.226:10002.
What Rust version is RadioWaveRust on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RadioWaveRust. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RadioWaveRust, and is it online now?
RadioWaveRust reports offline. The last reading came 15 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on RadioWaveRust?
Reading the name gives no gather rate for RadioWaveRust. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RadioWaveRust?
From seed 1234, the game generates the procedural map on RadioWaveRust. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto RadioWaveRust?
To join: start Rust, press F1 and type client.connect 37.18.21.226:10002. Or press Launch Rust here and Steam opens the game and connects you.
