IceFxreServer
Offline 37.153.157.238:28025 checked 18h ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 85 · below 20 is lag, below 10 is badEntities
48 h range 67,735–70,050 · memory 3,712 MBUptime
12 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:17 UTC26d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 132/100
- 32/225
- 23/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on IceFxreServer?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does IceFxreServer follow?
Its rhythm cannot be told from the wipes of IceFxreServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 6 hours ago.
Lists and filters
Which tags does IceFxreServer carry, and what do they mean?
These are the tags IceFxreServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does IceFxreServer appear in Rust Metrics lists and filters?
On Rust Metrics, IceFxreServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does IceFxreServer hold among Rust servers?
Player hours over seven days put IceFxreServer at #15,349, in the top 69% of all ranked servers.
How full does IceFxreServer get?
Status for IceFxreServer: offline. Last seen 18 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does IceFxreServer sit?
Reading: location. IceFxreServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 37.153.157.238:28025.
What Rust version is IceFxreServer on?
Reading: IceFxreServer, Rust network protocol 2634 and build 166586, Windows. To get in, your game needs the same protocol; Steam applies the update.
How does IceFxreServer perform?
Reading: 95 server fps on average across the last 48 hours. It never dropped below 85. Check: entities. The peak was 70,050, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,527 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on IceFxreServer, and is it online?
IceFxreServer reports offline. The last reading came 18 hours ago. Reading: uptime. About 12 days 19 hours ago it restarted, on its own count. Reading: 90% uptime over the last 7 full days. It was up 152 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Settings and map
How is IceFxreServer configured, and what rules are in force?
Check: gather rate. The name IceFxreServer does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is IceFxreServer on?
From seed 648252, the game generates the procedural map on IceFxreServer. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to IceFxreServer?
Check: join. Open Rust, press F1, then enter client.connect 37.153.157.238:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.