RUST METRICSFlight deck · live data
Data live Servers11,620 Players32,393 Populated2,767 Fresh wipes 3 h69 Scan5 min
‹ All servers37.153.157.216:61526
Offline Full Queue Fresh wipe Wipe due No query

MadMappersReferenceBuilder

Offline 37.153.157.216:61526 checked 26d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,948top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does MadMappersReferenceBuilder follow?

The rhythm of MadMappersReferenceBuilder's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 9 hours ago.

Lists and filters

Which tags does MadMappersReferenceBuilder carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from MadMappersReferenceBuilder. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does MadMappersReferenceBuilder appear in Rust Metrics lists and filters?

On Rust Metrics, MadMappersReferenceBuilder sits in these lists: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does MadMappersReferenceBuilder hold among Rust servers?

Player hours over seven days put MadMappersReferenceBuilder at #15,948, in the top 70% of all ranked servers.

What is the population on MadMappersReferenceBuilder?

Reading for MadMappersReferenceBuilder: offline at this moment; last seen 26 days 9 hours ago.

Operator and location

Where does MadMappersReferenceBuilder sit?

Reading: location. MadMappersReferenceBuilder gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.153.157.216:61526.

What Rust version is MadMappersReferenceBuilder on?

Rust network protocol 2634 and build 166586 on Windows is the build MadMappersReferenceBuilder runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is MadMappersReferenceBuilder, and is it online now?

MadMappersReferenceBuilder reports offline. The last reading came 26 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.

Map and rules

How is MadMappersReferenceBuilder configured, and what rules are in force?

Check: gather rate. The name MadMappersReferenceBuilder does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is MadMappersReferenceBuilder on?

Check: map. Procedural, generated by the game, on MadMappersReferenceBuilder.

Join

How do you connect to MadMappersReferenceBuilder?

Check: join. Open Rust, press F1, then enter client.connect 37.153.157.216:61526. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build Build 166586.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.