MadMappersReferenceBuilder
Offline 37.153.157.216:61526 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 124/100
- 0/225
- 16/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does MadMappersReferenceBuilder follow?
The rhythm of MadMappersReferenceBuilder's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 9 hours ago.
Lists and filters
Which tags does MadMappersReferenceBuilder carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from MadMappersReferenceBuilder. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does MadMappersReferenceBuilder appear in Rust Metrics lists and filters?
On Rust Metrics, MadMappersReferenceBuilder sits in these lists: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does MadMappersReferenceBuilder hold among Rust servers?
Player hours over seven days put MadMappersReferenceBuilder at #15,948, in the top 70% of all ranked servers.
What is the population on MadMappersReferenceBuilder?
Reading for MadMappersReferenceBuilder: offline at this moment; last seen 26 days 9 hours ago.
Operator and location
Where does MadMappersReferenceBuilder sit?
Reading: location. MadMappersReferenceBuilder gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.153.157.216:61526.
What Rust version is MadMappersReferenceBuilder on?
Rust network protocol 2634 and build 166586 on Windows is the build MadMappersReferenceBuilder runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MadMappersReferenceBuilder, and is it online now?
MadMappersReferenceBuilder reports offline. The last reading came 26 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
How is MadMappersReferenceBuilder configured, and what rules are in force?
Check: gather rate. The name MadMappersReferenceBuilder does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is MadMappersReferenceBuilder on?
Check: map. Procedural, generated by the game, on MadMappersReferenceBuilder.
Join
How do you connect to MadMappersReferenceBuilder?
Check: join. Open Rust, press F1, then enter client.connect 37.153.157.216:61526. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.