RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,316 Populated4,103 Fresh wipes 3 h158 Scan5 min
‹ All servers37.148.220.87:28039
Offline Full Queue Fresh wipe Wipe due No query

Hat's Plugin Development

Offline 37.148.220.87:28039 checked 7d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,335top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep7 Oct13 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:26 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Hat's Plugin Development?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Hat's Plugin Development follow?

Its rhythm cannot be told from the wipes of Hat's Plugin Development on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 23 hours ago.

Tags

Which tags does Hat's Plugin Development carry, and what do they mean?

Tags published by Hat's Plugin Development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts50 (Group limit): Team cap: 50; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Hat's Plugin Development?

These Rust Metrics lists carry Hat's Plugin Development: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Hat's Plugin Development hold among Rust servers?

Ranking for Hat's Plugin Development: #15,335 on seven-day player hours, top 69% of all ranked servers.

What is the population on Hat's Plugin Development?

Status for Hat's Plugin Development: offline. Last seen 7 days 16 hours ago. A seven-day average of 0 players is the reading.

Server

Where does Hat's Plugin Development sit?

No region comes from Hat's Plugin Development. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 37.148.220.87:28039.

What Rust version is Hat's Plugin Development on?

Reading: Hat's Plugin Development, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is Hat's Plugin Development up, and how often does it stay up?

Check: connection. Hat's Plugin Development is offline at this moment. Last contact was 7 days 16 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Hat's Plugin Development?

No gather rate appears in the name: Hat's Plugin Development. The cap on groups is 50 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Hat's Plugin Development?

Size 1,000 and seed 1: the game generates the procedural map on Hat's Plugin Development from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Hat's Plugin Development?

To join: start Rust, press F1 and type client.connect 37.148.220.87:28039. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts50,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players 0 slots in total.
ts50
Group limit Team cap: 50.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.