Event Test Server
Offline 37.148.156.89:28035 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 10:29 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 124/100
- 48/225
- 19/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What happens on Event Test Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does Event Test Server wipe, and when?
To tell the rhythm of Event Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 16 hours ago the current world was made.
Lists and filters
Which tags does Event Test Server carry, and what do they mean?
These are the tags Event Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Event Test Server?
These Rust Metrics lists carry Event Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Event Test Server hold among Rust servers?
Ranking for Event Test Server: #13,881 on seven-day player hours, top 63% of all ranked servers.
What player count does Event Test Server carry?
Event Test Server is not responding; status offline, last seen 15 days 9 hours ago.
Server
Where does Event Test Server sit?
No region tag on Event Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.148.156.89:28035.
What Rust version is Event Test Server on?
Rust network protocol 2634 and build 167398 on Windows is the build Event Test Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Event Test Server, and is it online?
Check: connection. Event Test Server is offline at this moment. Last contact was 15 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Rules and settings
How is Event Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Event Test Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Event Test Server on?
The game generates a procedural map for Event Test Server.
Join
How do you connect to Event Test Server?
To join: start Rust, press F1 and type client.connect 37.148.156.89:28035. Or press Launch Rust here and Steam opens the game and connects you.