nameserver
Offline 37.143.131.88:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 155/500
- 123/100
- 182/225
- 95/700
- 5/200
- 40/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does nameserver follow?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 41 hours ago.
Lists and filters
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show nameserver?
These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #10,765, in the top 48% of all ranked servers.
What is the population on nameserver?
Status for nameserver: offline. Last seen 39 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.
Operator and location
Which location does nameserver run from?
Reading: location. nameserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.143.131.88:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by nameserver. Check: protocol. To join, your game must match; Steam handles the update.
Is nameserver up, and how often does it stay up?
Check: connection. nameserver is offline at this moment. Last contact was 39 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Map and rules
What settings and rules apply on nameserver?
No gather rate appears in the name: nameserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on nameserver?
Procedural map on nameserver, made by the game's generator.
Join
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 37.143.131.88:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.