RUST METRICSFlight deck · live data
Data live Servers11,848 Players93,384 Populated3,880 Fresh wipes 3 h381 Scan5 min
‹ All servers37.142.146.200:28115
Offline Full Queue Fresh wipe Wipe due No query

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.146.200:28115 checked 13d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,102top 70%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Mars Colony LOCAL DEVELOPMENT wipe, and when?

Its rhythm cannot be told from the wipes of Mars Colony LOCAL DEVELOPMENT on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 4 hours ago the current world was made.

Tags

Which tags does Mars Colony LOCAL DEVELOPMENT carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Mars Colony LOCAL DEVELOPMENT. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Mars Colony LOCAL DEVELOPMENT?

Rust Metrics lists featuring Mars Colony LOCAL DEVELOPMENT: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Mars Colony LOCAL DEVELOPMENT sit in the rankings?

Ranking for Mars Colony LOCAL DEVELOPMENT: #15,102 on seven-day player hours, top 70% of all ranked servers.

What player count does Mars Colony LOCAL DEVELOPMENT carry?

Reading for Mars Colony LOCAL DEVELOPMENT: offline at this moment; last seen 13 days 2 hours ago.

Server details

Where does Mars Colony LOCAL DEVELOPMENT sit?

No region comes from Mars Colony LOCAL DEVELOPMENT. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 37.142.146.200:28115.

What Rust version is Mars Colony LOCAL DEVELOPMENT on?

Rust network protocol 2634 and build 167398 on Windows is the build Mars Colony LOCAL DEVELOPMENT runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Mars Colony LOCAL DEVELOPMENT, and is it online?

Mars Colony LOCAL DEVELOPMENT reports offline. The last reading came 13 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.

Settings and map

What rules does Mars Colony LOCAL DEVELOPMENT enforce, and what are its settings?

Reading the name gives no gather rate for Mars Colony LOCAL DEVELOPMENT. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.

Join

How can you get onto Mars Colony LOCAL DEVELOPMENT?

Check: join. Open Rust, press F1, then enter client.connect 37.142.146.200:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.