RUST METRICSFlight deck · live data
Data live Servers11,608 Players34,356 Populated2,818 Fresh wipes 3 h71 Scan5 min
‹ All servers37.142.145.147:28115
Offline Full Queue Fresh wipe Wipe due No query

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.145.147:28115 checked 18d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,828top 72%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:17 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Mars Colony LOCAL DEVELOPMENT when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Mars Colony LOCAL DEVELOPMENT wipe, and when?

To tell the rhythm of Mars Colony LOCAL DEVELOPMENT, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 19 hours ago the current world was made.

Tags

Which tags does Mars Colony LOCAL DEVELOPMENT carry, and what do they mean?

These are the tags Mars Colony LOCAL DEVELOPMENT publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Mars Colony LOCAL DEVELOPMENT?

These Rust Metrics lists carry Mars Colony LOCAL DEVELOPMENT: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Mars Colony LOCAL DEVELOPMENT hold among Rust servers?

Player hours over seven days put Mars Colony LOCAL DEVELOPMENT at #15,828, in the top 72% of all ranked servers.

What is the population on Mars Colony LOCAL DEVELOPMENT?

Reading for Mars Colony LOCAL DEVELOPMENT: offline at this moment; last seen 18 days 19 hours ago.

Operator and location

What location is Mars Colony LOCAL DEVELOPMENT hosted in?

Reading: location. Mars Colony LOCAL DEVELOPMENT gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.142.145.147:28115.

What Rust version is Mars Colony LOCAL DEVELOPMENT on?

Reading: Mars Colony LOCAL DEVELOPMENT, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Mars Colony LOCAL DEVELOPMENT, and is it online now?

Mars Colony LOCAL DEVELOPMENT reports offline. The last reading came 18 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Mars Colony LOCAL DEVELOPMENT?

Reading the name gives no gather rate for Mars Colony LOCAL DEVELOPMENT. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

Join

What do you do to join Mars Colony LOCAL DEVELOPMENT?

To join: start Rust, press F1 and type client.connect 37.142.145.147:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.