Mars Colony LOCAL DEVELOPMENT
Offline 37.142.145.147:28115 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:17 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 122/100
- 93/225
- 31/700
- 3/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Mars Colony LOCAL DEVELOPMENT when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Mars Colony LOCAL DEVELOPMENT wipe, and when?
To tell the rhythm of Mars Colony LOCAL DEVELOPMENT, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 19 hours ago the current world was made.
Tags
Which tags does Mars Colony LOCAL DEVELOPMENT carry, and what do they mean?
These are the tags Mars Colony LOCAL DEVELOPMENT publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Mars Colony LOCAL DEVELOPMENT?
These Rust Metrics lists carry Mars Colony LOCAL DEVELOPMENT: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Mars Colony LOCAL DEVELOPMENT hold among Rust servers?
Player hours over seven days put Mars Colony LOCAL DEVELOPMENT at #15,828, in the top 72% of all ranked servers.
What is the population on Mars Colony LOCAL DEVELOPMENT?
Reading for Mars Colony LOCAL DEVELOPMENT: offline at this moment; last seen 18 days 19 hours ago.
Operator and location
What location is Mars Colony LOCAL DEVELOPMENT hosted in?
Reading: location. Mars Colony LOCAL DEVELOPMENT gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.142.145.147:28115.
What Rust version is Mars Colony LOCAL DEVELOPMENT on?
Reading: Mars Colony LOCAL DEVELOPMENT, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Mars Colony LOCAL DEVELOPMENT, and is it online now?
Mars Colony LOCAL DEVELOPMENT reports offline. The last reading came 18 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Mars Colony LOCAL DEVELOPMENT?
Reading the name gives no gather rate for Mars Colony LOCAL DEVELOPMENT. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
Join
What do you do to join Mars Colony LOCAL DEVELOPMENT?
To join: start Rust, press F1 and type client.connect 37.142.145.147:28115. Or press Launch Rust here and Steam opens the game and connects you.