oxide-observation
Offline 34.91.74.176:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 180/500
- 132/100
- 178/225
- 31/200
- 159/700
- 54/1000
Quick answers
from the figures on this pageWipe schedule
When does oxide-observation wipe?
Its rhythm cannot be told from the wipes of oxide-observation on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 41 days 16 hours ago the current world was made.
Tags
Which tags does oxide-observation carry, and what do they mean?
Tags published by oxide-observation, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does oxide-observation appear in Rust Metrics lists and filters?
These Rust Metrics lists carry oxide-observation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does oxide-observation hold among Rust servers?
Ranking for oxide-observation: #15,468 on seven-day player hours, top – of all ranked servers.
What player count does oxide-observation carry?
Status for oxide-observation: offline. Last seen 41 days 16 hours ago.
Server details
Where does oxide-observation sit?
Reading: location. oxide-observation gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 34.91.74.176:28015.
What Rust version is oxide-observation on?
Reading: oxide-observation, Rust network protocol 2633 and build 163794, Linux. Matching protocol is required to join. Let Steam update your game.
Is oxide-observation up, and how often does it stay up?
Reading: offline. oxide-observation last answered 41 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Settings and map
How is oxide-observation configured, and what rules are in force?
Check: gather rate. The name oxide-observation does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is oxide-observation on?
The game generates a procedural map for oxide-observation.
Connection
What do you do to join oxide-observation?
Press F1 in Rust and enter client.connect 34.91.74.176:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.