44s local dev test
Offline 34.226.59.131:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 179/500
- 121/100
- 86/700
- 22/200
- 26/1000
- 268/700
Quick answers
from the figures on this pageWipe timing
How often does 44s local dev test wipe, and when?
To tell the rhythm of 44s local dev test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 9 hours ago.
Tags
How should you read the tags on 44s local dev test?
Tags published by 44s local dev test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 44s local dev test?
Rust Metrics lists featuring 44s local dev test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does 44s local dev test hold among Rust servers?
Ranking for 44s local dev test: #15,952 on seven-day player hours, top 71% of all ranked servers.
What is the population on 44s local dev test?
Status for 44s local dev test: offline. Last seen 23 days 9 hours ago.
Server details
Which location does 44s local dev test run from?
Reading: location. 44s local dev test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 34.226.59.131:28015.
What Rust version is 44s local dev test on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by 44s local dev test. Matching protocol is required to join. Let Steam update your game.
How reliable is 44s local dev test, and is it online now?
44s local dev test reports offline. The last reading came 23 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
What rules does 44s local dev test enforce, and what are its settings?
Reading the name gives no gather rate for 44s local dev test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is 44s local dev test on?
Check: map. Procedural, generated by the game, on 44s local dev test.
How to join
How can you get onto 44s local dev test?
To join: start Rust, press F1 and type client.connect 34.226.59.131:28015. Or press Launch Rust here and Steam opens the game and connects you.