RUST METRICSFlight deck · live data
Data live Servers11,603 Players33,127 Populated2,841 Fresh wipes 3 h64 Scan5 min
‹ All servers31.97.14.111:28015
Online Full Queue Fresh wipe Wipe due No query

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 10m ago

biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 24 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 20,771 ×1000

Entities

48 h range 18,783–21,220 · memory 1,540 MB
1239 ET SINCE RESTART 3D 03H

Uptime

3 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,423top 69%
Last wipe17d agobiweekly schedule
Next wipe3d 19hSun 1 Nov, 00:37 UTC
Memory1,540MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 19h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap21 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Sun 1 Nov, 00:37 UTC3d 19h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 13hFW
  3. WPT 3Sun 22 Nov, 00:37 UTC24d 19h
  4. WPT 4Thu 3 Dec, 19:00 UTC36d 13hFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on HGNetworks Rust Server (In Dev)?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does HGNetworks Rust Server (In Dev) wipe, and when?

every 3 weeks on Sunday at 00:37 UTC is how HGNetworks Rust Server (In Dev) wipes. Sunday 1 November at 00:37 UTC is when its next wipe is due. 17 days 4 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Tags

Which tags does HGNetworks Rust Server (In Dev) carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from HGNetworks Rust Server (In Dev). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does HGNetworks Rust Server (In Dev) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring HGNetworks Rust Server (In Dev): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

Where does HGNetworks Rust Server (In Dev) sit in the rankings?

Ranking for HGNetworks Rust Server (In Dev): #15,423 on seven-day player hours, top 69% of all ranked servers.

How full does HGNetworks Rust Server (In Dev) get?

0 of 50 slots are filled on HGNetworks Rust Server (In Dev) right now. Check: player average. 0 over the last seven days.

Server

What location is HGNetworks Rust Server (In Dev) hosted in?

No region comes from HGNetworks Rust Server (In Dev). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 31.97.14.111:28015.

What Rust version is HGNetworks Rust Server (In Dev) on?

Reading: HGNetworks Rust Server (In Dev), Rust network protocol 2635 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for HGNetworks Rust Server (In Dev)?

Over the last 48 hours the average was 30 server fps; the floor was 24. Reading: 21,220 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,755 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on HGNetworks Rust Server (In Dev), and is it online?

HGNetworks Rust Server (In Dev) reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days 3 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on HGNetworks Rust Server (In Dev)?

Check: gather rate. The name HGNetworks Rust Server (In Dev) does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is HGNetworks Rust Server (In Dev) on?

Check: map. Procedural, size 2,200, seed 6738, generated by the game on HGNetworks Rust Server (In Dev). Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to HGNetworks Rust Server (In Dev)?

Check: join. Open Rust, press F1, then enter client.connect 31.97.14.111:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.