IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 167/500
- 123/100
- 192/225
- 67/700
- 12/200
- 17/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does IKS[211 Devblog] follow?
Its rhythm cannot be told from the wipes of IKS[211 Devblog] on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 16 days 13 hours ago.
Tag meanings
How should you read the tags on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] publishes, and the server browser reads them: mp10 (Max players): 10 slots in total; v2164 (Protocol): Protocol 2164: join only on the same game version; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?
On Rust Metrics, IKS[211 Devblog] sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Population
Where does IKS[211 Devblog] sit in the rankings?
Player hours over seven days put IKS[211 Devblog] at #13,072, in the top 61% of all ranked servers.
What is the population on IKS[211 Devblog]?
IKS[211 Devblog] is not responding; status offline, last seen 15 days 12 hours ago.
Operator and location
What location is IKS[211 Devblog] hosted in?
Reading: location. IKS[211 Devblog] gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 31.76.240.161:27015.
What Rust version is IKS[211 Devblog] on?
Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Matching protocol is required to join. Let Steam update your game.
Is IKS[211 Devblog] up, and how often does it stay up?
Check: connection. IKS[211 Devblog] is offline at this moment. Last contact was 15 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name: IKS[211 Devblog]. No group limit is published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: anti-cheat. VAC, Valve's system, is off.
Connection
What do you do to join IKS[211 Devblog]?
Press F1 in Rust and enter client.connect 31.76.240.161:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.