RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h50 Scan5 min
‹ All servers31.76.113.156:28015
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 31.76.113.156:28015 checked 11d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,153top 70%
Last wipe59d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct19 Oct21 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Test follow?

The rhythm of Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 59 days 13 hours ago.

Tag meanings

How should you read the tags on Test?

These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; v2556 (Protocol): Your game must run protocol 2556 to get in; cs104046 (Build): Build 104046; ptrak (Networking): Network layer: RakNet, the standard for the game; $rfra (Region code): The code for this server's region is fra; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test?

These Rust Metrics lists carry Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o.

Occupancy

Where does Test sit in the rankings?

Ranking for Test: #15,153 on seven-day player hours, top 70% of all ranked servers.

What is the population on Test?

Status for Test: offline. Last seen 11 days 20 hours ago.

Server

What location is Test hosted in?

No region comes from Test, and its region code is fra. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 31.76.113.156:28015.

What Rust version is Test on?

Rust network protocol 2556 and build 104046 on Windows is the build Test runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Test, and is it online?

Reading: offline. Test last answered 11 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 October 2026.

Settings and map

What rules does Test enforce, and what are its settings?

Reading the name gives no gather rate for Test. The group limit is not published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Test on?

Procedural map on Test, made by the game's generator.

Connection

How do you connect to Test?

To join: start Rust, press F1 and type client.connect 31.76.113.156:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$rfra,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
v2556
Protocol Your game must run protocol 2556 to get in.
cs104046
Build Build 104046.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rfra
Region code The code for this server's region is fra.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.