RUST METRICSFlight deck · live data
Data live Servers11,801 Players69,381 Populated3,608 Fresh wipes 3 h186 Scan5 min
‹ All servers31.59.216.141:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 31.59.216.141:27015 checked 8d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,375top 70%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does IKS[211 Devblog] wipe, and when?

The rhythm of IKS[211 Devblog]'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 16 days 15 hours ago the current world was made.

Tag meanings

Which tags does IKS[211 Devblog] carry, and what do they mean?

Tags published by IKS[211 Devblog], read by the game's server browser: mp10 (Max players): 10 slots in total; v2164 (Protocol): Protocol 2164: join only on the same game version; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show IKS[211 Devblog]?

Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.

Occupancy

Where does IKS[211 Devblog] sit in the rankings?

Ranking for IKS[211 Devblog]: #15,375 on seven-day player hours, top 70% of all ranked servers.

What is the population on IKS[211 Devblog]?

Status for IKS[211 Devblog]: offline. Last seen 8 days 22 hours ago.

Operator and location

What location is IKS[211 Devblog] hosted in?

Reading: location. IKS[211 Devblog] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.59.216.141:27015.

What Rust version is IKS[211 Devblog] on?

Rust network protocol 2164 on Windows is the build IKS[211 Devblog] runs. Matching protocol is required to join. Let Steam update your game.

How reliable is IKS[211 Devblog], and is it online now?

Check: connection. IKS[211 Devblog] is offline at this moment. Last contact was 8 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.

Rules and settings

How is IKS[211 Devblog] configured, and what rules are in force?

Reading the name gives no gather rate for IKS[211 Devblog]. No group limit is published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is off. That is Valve's anti-cheat.

How to join

How can you get onto IKS[211 Devblog]?

Press F1 in Rust and enter client.connect 31.59.216.141:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players 10 slots in total.
v2164
Protocol Protocol 2164: join only on the same game version.

Mods and access

oxide
Oxide It runs Oxide, also known as uMod.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Other

hb68d7370
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.