RUST METRICSFlight deck · live data
Data live Servers11,597 Players34,720 Populated2,891 Fresh wipes 3 h65 Scan5 min
‹ All servers31.59.205.6:28015
Offline Full Queue Fresh wipe Wipe due No query

My Staging Test Server

Offline 31.59.205.6:28015 checked 9h ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,573top 34%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75107:0014:0017:0008:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does My Staging Test Server wipe, and when?

Its rhythm cannot be told from the wipes of My Staging Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 15 hours ago.

Lists and filters

Which tags does My Staging Test Server carry, and what do they mean?

Tags published by My Staging Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169375 (Build): The server runs game build 169375; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show My Staging Test Server?

These Rust Metrics lists carry My Staging Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does My Staging Test Server sit in the rankings?

Player hours over seven days put My Staging Test Server at #7,573, in the top 34% of all ranked servers.

How full does My Staging Test Server get?

Reading for My Staging Test Server: offline at this moment; last seen 9 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 08:00 UTC, 1 players on average.

Server

Which location does My Staging Test Server run from?

No region comes from My Staging Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.59.205.6:28015.

What Rust version is My Staging Test Server on?

Rust network protocol 2635 and build 169375 on Windows is the build My Staging Test Server runs. Matching protocol is required to join. Let Steam update your game.

Is My Staging Test Server up, and how often does it stay up?

My Staging Test Server reports offline. The last reading came 9 hours ago. Reading: 28% uptime over the last 3 full days. It was up 20 of 72 hours. Check: first contact. Rust Metrics logged it on 24 October 2026.

Map and rules

What settings and rules apply on My Staging Test Server?

Reading the name gives no gather rate for My Staging Test Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on My Staging Test Server?

The game generates a procedural map for My Staging Test Server.

How to join

What do you do to join My Staging Test Server?

Check: join. Open Rust, press F1, then enter client.connect 31.59.205.6:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169375,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169375
Build The server runs game build 169375.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.