RUST METRICSFlight deck · live data
Data live Servers11,904 Players91,721 Populated4,063 Fresh wipes 3 h166 Scan5 min
‹ All servers31.56.25.76:28015
Online Full Queue Fresh wipe Wipe due No query

[NL] RustNL | 3X

Online 31.56.25.76:28015 checked 10m ago

3x moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 18:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 168 SERVER FPS

Server fps

48 h low 120 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 66,090 ×1000

Entities

48 h range 65,723–68,337 · memory 3,129 MB
1239 ET SINCE RESTART 4D 23H

Uptime

4 days 23 hours since its last restart, at the last reading
7-day average0peak 2
Rank#8,086top 37%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory3,129MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:42 UTC5d ago 1 – running 0
Thu 8 Oct, 18:07 UTC19d ago 1 halved by day 1 14 days 0
Wed 7 Oct, 13:12 UTC20d ago 1 – 1.2 days 1
Fri 2 Oct, 15:17 UTC25d ago 1 halved by day 1 4.9 days 1
Thu 1 Oct, 19:42 UTC FW26d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [NL] RustNL | 3X?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does [NL] RustNL | 3X wipe, and when?

No next wipe can be predicted for [NL] RustNL | 3X, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 1 hours ago.

Lists and filters

How should you read the tags on [NL] RustNL | 3X?

These are the tags [NL] RustNL | 3X publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): 125 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [NL] RustNL | 3X?

On Rust Metrics, [NL] RustNL | 3X sits in these lists: 3x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 3x.

Population

What position does [NL] RustNL | 3X hold among Rust servers?

Ranking for [NL] RustNL | 3X: #8,086 on seven-day player hours, top 37% of all ranked servers.

What player count does [NL] RustNL | 3X carry?

Current headcount on [NL] RustNL | 3X: 0 players, 125 slots available. Check: players over seven days. Average 0, peak 2.

Operator and location

Which location does [NL] RustNL | 3X run from?

The name of [NL] RustNL | 3X points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.56.25.76:28015.

What Rust version is [NL] RustNL | 3X on?

Rust network protocol 2634 and build 167781 on Linux is the build [NL] RustNL | 3X runs. Check: protocol. To join, your game must match; Steam handles the update.

How does [NL] RustNL | 3X perform?

Reading: 178 server fps on average across the last 48 hours. It never dropped below 120. Reading: 68,337 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,288 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is [NL] RustNL | 3X up, and how often does it stay up?

Reading: online. [NL] RustNL | 3X answers right now. Check: restart. The uptime it reports puts the last restart about 4 days 23 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Settings and map

What rules does [NL] RustNL | 3X enforce, and what are its settings?

Gather rate check: 3x. That comes from the name [NL] RustNL | 3X. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [NL] RustNL | 3X?

Check: map. Procedural, size 3,500, seed 1, generated by the game on [NL] RustNL | 3X. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto [NL] RustNL | 3X?

Check: join. Open Rust, press F1, then enter client.connect 31.56.25.76:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players 125 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.