RUST METRICSFlight deck · live data
Data live Servers11,596 Players34,270 Populated2,854 Fresh wipes 3 h63 Scan5 min
‹ All servers31.56.18.178:28015
Offline Full Queue Fresh wipe Wipe due No query

TroubleChute

Offline 31.56.18.178:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does TroubleChute wipe?

To tell the rhythm of TroubleChute, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 17 hours ago the current world was made.

Tag meanings

Which tags does TroubleChute carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TroubleChute. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TroubleChute appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does TroubleChute sit in the rankings?

Ranking for TroubleChute: #15,423 on seven-day player hours, top 69% of all ranked servers.

How full does TroubleChute get?

TroubleChute is not responding; status offline, last seen 40 hours ago. Check: player average. 0 over the last seven days.

Operator and location

What location is TroubleChute hosted in?

No region tag on TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 31.56.18.178:28015.

What Rust version is TroubleChute on?

Rust network protocol 2635 and build 168909 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.

How reliable is TroubleChute, and is it online now?

Reading: offline. TroubleChute last answered 40 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.

Rules and settings

What settings and rules apply on TroubleChute?

Check: gather rate. The name TroubleChute does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TroubleChute?

The game generates a procedural map for TroubleChute.

Join

What do you do to join TroubleChute?

Check: join. Open Rust, press F1, then enter client.connect 31.56.18.178:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.