TroubleChute
Offline 31.56.18.178:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 120/100
- 0/225
- 28/700
- 5/200
- 12/1000
Quick answers
from the figures on this pageReset cycle
When does TroubleChute wipe?
To tell the rhythm of TroubleChute, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 17 hours ago the current world was made.
Tag meanings
Which tags does TroubleChute carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TroubleChute. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does TroubleChute sit in the rankings?
Ranking for TroubleChute: #15,423 on seven-day player hours, top 69% of all ranked servers.
How full does TroubleChute get?
TroubleChute is not responding; status offline, last seen 40 hours ago. Check: player average. 0 over the last seven days.
Operator and location
What location is TroubleChute hosted in?
No region tag on TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 31.56.18.178:28015.
What Rust version is TroubleChute on?
Rust network protocol 2635 and build 168909 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TroubleChute, and is it online now?
Reading: offline. TroubleChute last answered 40 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
What settings and rules apply on TroubleChute?
Check: gather rate. The name TroubleChute does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TroubleChute?
The game generates a procedural map for TroubleChute.
Join
What do you do to join TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 31.56.18.178:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.