Test Server
Offline 31.52.20.66:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 129/100
- 109/225
- 34/700
- 110/700
- 346/350
Quick answers
from the figures on this pageWipe timing
When does Test Server wipe?
Its rhythm cannot be told from the wipes of Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 9 hours ago.
Tags
Which tags does Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Test Server hold among Rust servers?
Ranking for Test Server: #15,452 on seven-day player hours, top 69% of all ranked servers.
What is the population on Test Server?
Status for Test Server: offline. Last seen 8 days 5 hours ago.
Operator and location
Which location does Test Server run from?
No region comes from Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 31.52.20.66:28015.
What Rust version is Test Server on?
Reading: Test Server, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test Server, and is it online?
Check: connection. Test Server is offline at this moment. Last contact was 8 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 October 2026.
Rules and settings
What settings and rules apply on Test Server?
No gather rate appears in the name: Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is Test Server on?
The game generates a procedural map for Test Server.
How to join
How do you connect to Test Server?
Check: join. Open Rust, press F1, then enter client.connect 31.52.20.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.