ppacket-test
Offline 31.50.84.204:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/500
- 133/100
- 63/225
- 15/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
How often does ppacket-test wipe, and when?
To tell the rhythm of ppacket-test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 10 hours ago.
Lists and filters
How should you read the tags on ppacket-test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from ppacket-test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ppacket-test?
On Rust Metrics, ppacket-test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does ppacket-test hold among Rust servers?
Player hours over seven days put ppacket-test at #15,568, in the top 71% of all ranked servers.
What is the population on ppacket-test?
Reading for ppacket-test: offline at this moment; last seen 16 days 22 hours ago.
Operator and location
What location is ppacket-test hosted in?
No region comes from ppacket-test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 31.50.84.204:28015.
What Rust version is ppacket-test on?
Rust network protocol 2634 and build 167398 on Windows is the build ppacket-test runs. Matching protocol is required to join. Let Steam update your game.
Is ppacket-test up, and how often does it stay up?
Check: connection. ppacket-test is offline at this moment. Last contact was 16 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 11 October 2026.
Map and rules
How is ppacket-test configured, and what rules are in force?
Check: gather rate. The name ppacket-test does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is ppacket-test on?
Procedural map on ppacket-test, made by the game's generator.
Join
How do you connect to ppacket-test?
Check: join. Open Rust, press F1, then enter client.connect 31.50.84.204:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.