RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h113 Scan5 min
‹ All servers31.43.151.33:28015
Offline Full Queue Fresh wipe Wipe due No query

InDev|MakeFun

Offline 31.43.151.33:28015 checked 11d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,180top 70%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:19 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on InDev|MakeFun when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does InDev|MakeFun follow?

To tell the rhythm of InDev|MakeFun, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 6 hours ago.

Lists and filters

How should you read the tags on InDev|MakeFun?

Tags published by InDev|MakeFun, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show InDev|MakeFun?

These Rust Metrics lists carry InDev|MakeFun: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does InDev|MakeFun sit in the rankings?

Ranking for InDev|MakeFun: #15,180 on seven-day player hours, top 70% of all ranked servers.

How full does InDev|MakeFun get?

Reading for InDev|MakeFun: offline at this moment; last seen 11 days 21 hours ago.

Operator and location

What location is InDev|MakeFun hosted in?

Reading: location. InDev|MakeFun gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.43.151.33:28015.

What Rust version is InDev|MakeFun on?

Reading: InDev|MakeFun, Rust network protocol 2634 and build 166586, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is InDev|MakeFun, and is it online now?

Check: connection. InDev|MakeFun is offline at this moment. Last contact was 11 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.

Settings and map

How is InDev|MakeFun configured, and what rules are in force?

No gather rate appears in the name: InDev|MakeFun. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is InDev|MakeFun on?

The game generates a procedural map for InDev|MakeFun.

How to join

How can you get onto InDev|MakeFun?

To join: start Rust, press F1 and type client.connect 31.43.151.33:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players 15 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build The server runs game build 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.