InDev|MakeFun
Offline 31.43.151.33:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What happens on InDev|MakeFun when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does InDev|MakeFun follow?
To tell the rhythm of InDev|MakeFun, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 6 hours ago.
Lists and filters
How should you read the tags on InDev|MakeFun?
Tags published by InDev|MakeFun, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show InDev|MakeFun?
These Rust Metrics lists carry InDev|MakeFun: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does InDev|MakeFun sit in the rankings?
Ranking for InDev|MakeFun: #15,180 on seven-day player hours, top 70% of all ranked servers.
How full does InDev|MakeFun get?
Reading for InDev|MakeFun: offline at this moment; last seen 11 days 21 hours ago.
Operator and location
What location is InDev|MakeFun hosted in?
Reading: location. InDev|MakeFun gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.43.151.33:28015.
What Rust version is InDev|MakeFun on?
Reading: InDev|MakeFun, Rust network protocol 2634 and build 166586, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is InDev|MakeFun, and is it online now?
Check: connection. InDev|MakeFun is offline at this moment. Last contact was 11 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Settings and map
How is InDev|MakeFun configured, and what rules are in force?
No gather rate appears in the name: InDev|MakeFun. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is InDev|MakeFun on?
The game generates a procedural map for InDev|MakeFun.
How to join
How can you get onto InDev|MakeFun?
To join: start Rust, press F1 and type client.connect 31.43.151.33:28015. Or press Launch Rust here and Steam opens the game and connects you.