Development (QP) [07.10]
Offline EU 31.43.146.212:31000 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
17% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 11:04 UTC, in 5d 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/100
- 191/225
- 345/350
- 92/175
- 26/100
- 5/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Development (QP) [07.10] follow?
From weekly: 7 days after its last wipe, the next wipe of Development (QP) [07.10] is an estimate. Wednesday 4 November at 11:04 UTC is when its next wipe is due. The world it runs now was made 22 days 6 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
How should you read the tags on Development (QP) [07.10]?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe from Development (QP) [07.10]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development (QP) [07.10] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Development (QP) [07.10]: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does Development (QP) [07.10] hold among Rust servers?
Ranked by seven-day player hours, Development (QP) [07.10] sits at #14,622 and #2,411 in Europe, inside the top 66%.
How full does Development (QP) [07.10] get?
Reading for Development (QP) [07.10]: offline at this moment; last seen 22 days 5 hours ago.
Server
What location is Development (QP) [07.10] hosted in?
Its EU tag places Development (QP) [07.10] in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.43.146.212:31000.
What Rust version is Development (QP) [07.10] on?
Reading: Development (QP) [07.10], Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
Is Development (QP) [07.10] up, and how often does it stay up?
Check: connection. Development (QP) [07.10] is offline at this moment. Last contact was 22 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.
Map and rules
How is Development (QP) [07.10] configured, and what rules are in force?
No gather rate appears in the name: Development (QP) [07.10]. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development (QP) [07.10] on?
The game generates a procedural map for Development (QP) [07.10].
Join
How do you connect to Development (QP) [07.10]?
Check: join. Open Rust, press F1, then enter client.connect 31.43.146.212:31000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.