zz-test-rust
Offline 31.37.56.118:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 130/100
- 147/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
When does zz-test-rust wipe?
To tell the rhythm of zz-test-rust, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 7 hours ago.
Tags
How should you read the tags on zz-test-rust?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from zz-test-rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does zz-test-rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry zz-test-rust: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does zz-test-rust hold among Rust servers?
Ranking for zz-test-rust: #15,338 on seven-day player hours, top 69% of all ranked servers.
What player count does zz-test-rust carry?
Reading for zz-test-rust: offline at this moment; last seen 4 days 7 hours ago. Check: player average. 0 over the last seven days.
Server
What location is zz-test-rust hosted in?
Reading: location. zz-test-rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 31.37.56.118:28015.
What Rust version is zz-test-rust on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by zz-test-rust. To get in, your game needs the same protocol; Steam applies the update.
How reliable is zz-test-rust, and is it online now?
Check: connection. zz-test-rust is offline at this moment. Last contact was 4 days 7 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.
Settings and map
How is zz-test-rust configured, and what rules are in force?
Reading the name gives no gather rate for zz-test-rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is zz-test-rust on?
Procedural map on zz-test-rust, made by the game's generator.
Join
How do you connect to zz-test-rust?
To join: start Rust, press F1 and type client.connect 31.37.56.118:28015. Or press Launch Rust here and Steam opens the game and connects you.