Local Builder Test
Offline 31.30.165.49:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/101
- 0/25
- 48/999
- 122/999
- 65/150
- 5/100
Quick answers
from the figures on this pageWipe timing
How often does Local Builder Test wipe, and when?
The rhythm of Local Builder Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 6 hours ago.
Tags
Which tags does Local Builder Test carry, and what do they mean?
Tags published by Local Builder Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Builder Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Builder Test: Build and creative servers and Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Local Builder Test hold among Rust servers?
Player hours over seven days put Local Builder Test at #14,206, in the top – of all ranked servers.
What player count does Local Builder Test carry?
Reading for Local Builder Test: offline at this moment; last seen 42 days 15 hours ago.
Server
What location is Local Builder Test hosted in?
Reading: location. Local Builder Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.30.165.49:28015.
What Rust version is Local Builder Test on?
Reading: Local Builder Test, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Local Builder Test, and is it online now?
Reading: offline. Local Builder Test last answered 42 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Map and rules
What settings and rules apply on Local Builder Test?
Check: gather rate. The name Local Builder Test does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is Local Builder Test on?
Check: map. Procedural, generated by the game, on Local Builder Test.
Join
What do you do to join Local Builder Test?
To join: start Rust, press F1 and type client.connect 31.30.165.49:28015. Or press Launch Rust here and Steam opens the game and connects you.