RUST METRICSFlight deck · live data
Data live Servers11,780 Players77,467 Populated3,551 Fresh wipes 3 h241 Scan5 min
‹ All servers31.214.143.74:11000
Offline Full Queue Fresh wipe Wipe due No query

ShinobiRust2

Offline 31.214.143.74:11000 checked 20d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 12 /50

Players now

24% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#7,884top 36%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k2 Oct5 Oct8 Oct10 Oct13 Oct16 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does ShinobiRust2 wipe, and when?

Its rhythm cannot be told from the wipes of ShinobiRust2 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 19 hours ago.

Lists and filters

Which tags does ShinobiRust2 carry, and what do they mean?

These are the tags ShinobiRust2 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ShinobiRust2 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ShinobiRust2: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10.

Occupancy

Where does ShinobiRust2 sit in the rankings?

Player hours over seven days put ShinobiRust2 at #7,884, in the top 36% of all ranked servers.

How full does ShinobiRust2 get?

Status for ShinobiRust2: offline. Last seen 20 days 5 hours ago.

Server details

Where does ShinobiRust2 sit?

No region tag on ShinobiRust2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 31.214.143.74:11000.

What Rust version is ShinobiRust2 on?

Rust network protocol 2634 and build 167231 on Windows is the build ShinobiRust2 runs. Matching protocol is required to join. Let Steam update your game.

How reliable is ShinobiRust2, and is it online now?

Check: connection. ShinobiRust2 is offline at this moment. Last contact was 20 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Map and rules

How is ShinobiRust2 configured, and what rules are in force?

Reading the name gives no gather rate for ShinobiRust2. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on ShinobiRust2?

Check: map. Procedural, size 3,750, seed 579120958, generated by the game on ShinobiRust2. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to ShinobiRust2?

To join: start Rust, press F1 and type client.connect 31.214.143.74:11000. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167231
Build Build 167231.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.