RUST METRICSFlight deck · live data
Data live Servers11,641 Players44,965 Populated3,093 Fresh wipes 3 h105 Scan5 min
‹ All servers31.214.136.48:10600
Offline Full Queue Fresh wipe Wipe due No query

Vtach's Server

Offline 31.214.136.48:10600 checked 1d ago

moddedoxidepremium
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 91,616 ×1000

Entities

48 h range 89,754–92,000 · memory 1,913 MB
1239 ET SINCE RESTART 10:01

Uptime

10 h 1 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,908top 40%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory1,913MBat the last reading
REC 1

Players

AveragePeak
0123409:0011:0014:0016:0019:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02.557.51009:0011:0014:0016:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Vtach's Server wipe, and when?

The rhythm of Vtach's Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 19 days 1 hours ago the current world was made.

Tags

Which tags does Vtach's Server carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Vtach's Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Vtach's Server?

On Rust Metrics, Vtach's Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Vtach's Server hold among Rust servers?

Player hours over seven days put Vtach's Server at #8,908, in the top 40% of all ranked servers.

What player count does Vtach's Server carry?

Status for Vtach's Server: offline. Last seen 35 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

What location is Vtach's Server hosted in?

Reading: location. Vtach's Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 31.214.136.48:10600.

What Rust version is Vtach's Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Vtach's Server runs. Matching protocol is required to join. Let Steam update your game.

How does Vtach's Server perform?

Check: fps. Average 10 server fps over the last 48 hours, low of 10. Within range. Check: entities. The peak was 92,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,233 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Vtach's Server up, and how often does it stay up?

Check: connection. Vtach's Server is offline at this moment. Last contact was 35 hours ago. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Uptime for the last 7 full days: 142 of 168 hours, or 85%. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Settings and map

How is Vtach's Server configured, and what rules are in force?

Check: gather rate. The name Vtach's Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Entry needs Rust's premium status. Check: anti-cheat. VAC, Valve's system, is on.

What map is Vtach's Server on?

Size 4,000 and seed 6738: the game generates the procedural map on Vtach's Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Vtach's Server?

Press F1 in Rust and enter client.connect 31.214.136.48:10600. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Entry needs Rust's premium status.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^q
Premium Entry needs Rust's premium status.
^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.