RUST METRICSFlight deck · live data
Data live Servers11,873 Players96,345 Populated3,915 Fresh wipes 3 h382 Scan5 min
‹ All servers31.186.54.181:25565
Offline Full Queue Fresh wipe Wipe due No query

54 INFINITY

Offline 31.186.54.181:25565 checked 18d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,807top 72%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 05:15 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on 54 INFINITY?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 2 hours.

What wipe timing does 54 INFINITY follow?

To tell the rhythm of 54 INFINITY, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 days 5 hours ago the current world was made.

Lists and filters

How should you read the tags on 54 INFINITY?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from 54 INFINITY. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 54 INFINITY?

On Rust Metrics, 54 INFINITY sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does 54 INFINITY sit in the rankings?

Ranking for 54 INFINITY: #15,807 on seven-day player hours, top 72% of all ranked servers.

What is the population on 54 INFINITY?

Status for 54 INFINITY: offline. Last seen 18 days 5 hours ago.

Server details

Where does 54 INFINITY sit?

No region tag on 54 INFINITY. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 31.186.54.181:25565.

What Rust version is 54 INFINITY on?

Rust network protocol 2634 and build 167398 on Windows is the build 54 INFINITY runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on 54 INFINITY, and is it online?

Reading: offline. 54 INFINITY last answered 18 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does 54 INFINITY enforce, and what are its settings?

Reading the name gives no gather rate for 54 INFINITY. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is 54 INFINITY on?

Procedural map on 54 INFINITY, made by the game's generator.

Connection

How do you connect to 54 INFINITY?

To join: start Rust, press F1 and type client.connect 31.186.54.181:25565. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.