RUST METRICSFlight deck · live data
Data live Servers11,636 Players37,139 Populated2,912 Fresh wipes 3 h59 Scan5 min
‹ All servers31.181.64.185:28015
Offline Full Queue Fresh wipe Wipe due No query

ServtestFermer

Offline 31.181.64.185:28015 checked 39d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,400no region published
Last wipe60d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does ServtestFermer follow?

The rhythm of ServtestFermer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 60 days 17 hours ago.

Lists and filters

Which tags does ServtestFermer carry, and what do they mean?

These are the tags ServtestFermer publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): Team cap: 10; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ServtestFermer?

These Rust Metrics lists carry ServtestFermer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does ServtestFermer sit in the rankings?

Player hours over seven days put ServtestFermer at #15,400, in the top – of all ranked servers.

What is the population on ServtestFermer?

ServtestFermer is not responding; status offline, last seen 39 days 15 hours ago.

Operator and location

Which location does ServtestFermer run from?

No region comes from ServtestFermer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 31.181.64.185:28015.

What Rust version is ServtestFermer on?

Reading: ServtestFermer, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is ServtestFermer up, and how often does it stay up?

Check: connection. ServtestFermer is offline at this moment. Last contact was 39 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does ServtestFermer enforce, and what are its settings?

Check: gather rate. The name ServtestFermer does not state one. The cap on groups is 10 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Join

What do you do to join ServtestFermer?

Check: join. Open Rust, press F1, then enter client.connect 31.181.64.185:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs164530,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The server holds 100 slots.
ts10
Group limit Team cap: 10.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build Build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.