RUST METRICSFlight deck · live data
Data live Servers11,649 Players43,286 Populated3,030 Fresh wipes 3 h94 Scan5 min
‹ All servers31.163.205.44:28015
Online Full Queue Fresh wipe Wipe due No query

SCUF | RUST x0.5 | Events

Online 31.163.205.44:28015 checked 10m ago

0.5x vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 130 SERVER FPS

Server fps

48 h low 91 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 74,627 ×1000

Entities

48 h range 71,461–74,828 · memory 2,056 MB
1239 ET SINCE RESTART 05:50

Uptime

5 h 50 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,174top 28%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory2,056MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5209:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC7d ago 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC28d ago 3 – 1 days 0
Fri 18 Sep, 08:06 UTC41d ago 8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on SCUF | RUST x0.5 | Events when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 6 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2.5 it fell below half when it didn't.

What wipe timing does SCUF | RUST x0.5 | Events follow?

No next wipe can be predicted for SCUF | RUST x0.5 | Events, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 3 hours ago the current world was made.

Tag meanings

Which tags does SCUF | RUST x0.5 | Events carry, and what do they mean?

These are the tags SCUF | RUST x0.5 | Events publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does SCUF | RUST x0.5 | Events appear in Rust Metrics lists and filters?

Rust Metrics lists featuring SCUF | RUST x0.5 | Events: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does SCUF | RUST x0.5 | Events hold among Rust servers?

Player hours over seven days put SCUF | RUST x0.5 | Events at #6,174, in the top 28% of all ranked servers.

How full does SCUF | RUST x0.5 | Events get?

0 of 100 slots are filled on SCUF | RUST x0.5 | Events right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.

Server details

What location is SCUF | RUST x0.5 | Events hosted in?

Reading: location. SCUF | RUST x0.5 | Events gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.163.205.44:28015.

What Rust version is SCUF | RUST x0.5 | Events on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by SCUF | RUST x0.5 | Events. Check: protocol. To join, your game must match; Steam handles the update.

How does SCUF | RUST x0.5 | Events perform?

Over the last 48 hours the average was 151 server fps; the floor was 91. Check: entities. The peak was 74,828, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,857 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on SCUF | RUST x0.5 | Events, and is it online?

Check: connection. SCUF | RUST x0.5 | Events is online at this moment. By its reported uptime, the last restart was roughly 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on SCUF | RUST x0.5 | Events?

The name carries the rate: 0.5x gather on SCUF | RUST x0.5 | Events. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is SCUF | RUST x0.5 | Events on?

Check: map. Procedural, size 3,500, seed 943512430, generated by the game on SCUF | RUST x0.5 | Events. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join SCUF | RUST x0.5 | Events?

Press F1 in Rust and enter client.connect 31.163.205.44:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.