SCUF | RUST x0.5 | Events
Online 31.163.205.44:28015 checked 10m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 91 · below 20 is lag, below 10 is badEntities
48 h range 71,461–74,828 · memory 2,056 MBUptime
5 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 05:02 UTC7d ago | 2 | – | running | 0 |
| Wed 21 Oct, 17:42 UTC7d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 3 | halved by day 2 | 20 days | 0 |
| Wed 30 Sep, 17:12 UTC28d ago | 3 | – | 1 days | 0 |
| Fri 18 Sep, 08:06 UTC41d ago | 8 | halved by day 3 | 12.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 123/100
- 136/225
- 47/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageWipe timing
What happens on SCUF | RUST x0.5 | Events when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 6 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2.5 it fell below half when it didn't.
What wipe timing does SCUF | RUST x0.5 | Events follow?
No next wipe can be predicted for SCUF | RUST x0.5 | Events, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 3 hours ago the current world was made.
Tag meanings
Which tags does SCUF | RUST x0.5 | Events carry, and what do they mean?
These are the tags SCUF | RUST x0.5 | Events publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does SCUF | RUST x0.5 | Events appear in Rust Metrics lists and filters?
Rust Metrics lists featuring SCUF | RUST x0.5 | Events: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does SCUF | RUST x0.5 | Events hold among Rust servers?
Player hours over seven days put SCUF | RUST x0.5 | Events at #6,174, in the top 28% of all ranked servers.
How full does SCUF | RUST x0.5 | Events get?
0 of 100 slots are filled on SCUF | RUST x0.5 | Events right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.
Server details
What location is SCUF | RUST x0.5 | Events hosted in?
Reading: location. SCUF | RUST x0.5 | Events gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.163.205.44:28015.
What Rust version is SCUF | RUST x0.5 | Events on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by SCUF | RUST x0.5 | Events. Check: protocol. To join, your game must match; Steam handles the update.
How does SCUF | RUST x0.5 | Events perform?
Over the last 48 hours the average was 151 server fps; the floor was 91. Check: entities. The peak was 74,828, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,857 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on SCUF | RUST x0.5 | Events, and is it online?
Check: connection. SCUF | RUST x0.5 | Events is online at this moment. By its reported uptime, the last restart was roughly 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on SCUF | RUST x0.5 | Events?
The name carries the rate: 0.5x gather on SCUF | RUST x0.5 | Events. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is SCUF | RUST x0.5 | Events on?
Check: map. Procedural, size 3,500, seed 943512430, generated by the game on SCUF | RUST x0.5 | Events. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join SCUF | RUST x0.5 | Events?
Press F1 in Rust and enter client.connect 31.163.205.44:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.