Rust Backup Test LOCAL
Offline 31.16.190.171:29015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 186/500
- 134/100
- 179/225
- 91/700
- 284/200
- 236/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Backup Test LOCAL follow?
To tell the rhythm of Rust Backup Test LOCAL, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 22 hours ago.
Tag meanings
Which tags does Rust Backup Test LOCAL carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust Backup Test LOCAL. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Backup Test LOCAL?
Rust Metrics lists featuring Rust Backup Test LOCAL: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust Backup Test LOCAL hold among Rust servers?
Ranking for Rust Backup Test LOCAL: #15,555 on seven-day player hours, top 71% of all ranked servers.
What is the population on Rust Backup Test LOCAL?
Rust Backup Test LOCAL is not responding; status offline, last seen 17 days 6 hours ago.
Operator and location
What location is Rust Backup Test LOCAL hosted in?
No region tag on Rust Backup Test LOCAL. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 31.16.190.171:29015.
What Rust version is Rust Backup Test LOCAL on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Rust Backup Test LOCAL. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Backup Test LOCAL up, and how often does it stay up?
Check: connection. Rust Backup Test LOCAL is offline at this moment. Last contact was 17 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 12 October 2026.
Rules and settings
What rules does Rust Backup Test LOCAL enforce, and what are its settings?
No gather rate appears in the name: Rust Backup Test LOCAL. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Backup Test LOCAL?
Check: map. Procedural, generated by the game, on Rust Backup Test LOCAL.
Join
How do you connect to Rust Backup Test LOCAL?
Press F1 in Rust and enter client.connect 31.16.190.171:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.