RUST METRICSFlight deck · live data
Data live Servers11,637 Players32,508 Populated2,805 Fresh wipes 3 h70 Scan5 min
‹ All servers31.16.189.22:28015
Offline Full Queue Fresh wipe Wipe due No query

TEST RUST

Offline 31.16.189.22:28015 checked 38d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 62 125 188 250 PAX 1 /250

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,914no region published
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does TEST RUST wipe?

Its rhythm cannot be told from the wipes of TEST RUST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 38 days 10 hours ago.

Tags

How should you read the tags on TEST RUST?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): Slots: 250; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from TEST RUST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TEST RUST?

On Rust Metrics, TEST RUST sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does TEST RUST sit in the rankings?

Ranking for TEST RUST: #13,914 on seven-day player hours, top – of all ranked servers.

How full does TEST RUST get?

Status for TEST RUST: offline. Last seen 38 days 9 hours ago.

Server

What location is TEST RUST hosted in?

Reading: location. TEST RUST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 31.16.189.22:28015.

What Rust version is TEST RUST on?

Reading: TEST RUST, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on TEST RUST, and is it online?

Reading: offline. TEST RUST last answered 38 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.

Rules and settings

How is TEST RUST configured, and what rules are in force?

Reading the name gives no gather rate for TEST RUST. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on TEST RUST?

Procedural map on TEST RUST, made by the game's generator.

Join

How can you get onto TEST RUST?

Check: join. Open Rust, press F1, then enter client.connect 31.16.189.22:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players Slots: 250.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.