Server_216_DevBlog
Offline 31.135.199.171:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/500
- 131/100
- 183/225
- 79/700
- 9/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Server_216_DevBlog follow?
Its rhythm cannot be told from the wipes of Server_216_DevBlog on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 46 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on Server_216_DevBlog?
Tags published by Server_216_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2180 (Protocol): Match the game version: protocol 2180 is required; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; hdf93daba (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server_216_DevBlog appear in Rust Metrics lists and filters?
On Rust Metrics, Server_216_DevBlog sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Player count
What position does Server_216_DevBlog hold among Rust servers?
Ranking for Server_216_DevBlog: #11,513 on seven-day player hours, top 52% of all ranked servers.
What player count does Server_216_DevBlog carry?
Status for Server_216_DevBlog: offline. Last seen 3 days 22 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Which location does Server_216_DevBlog run from?
No region comes from Server_216_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.135.199.171:28015.
What Rust version is Server_216_DevBlog on?
Rust network protocol 2180 on Windows is the build Server_216_DevBlog runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Server_216_DevBlog, and is it online?
Check: connection. Server_216_DevBlog is offline at this moment. Last contact was 3 days 22 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Settings and map
How is Server_216_DevBlog configured, and what rules are in force?
Check: gather rate. The name Server_216_DevBlog does not state one. The group limit is not published. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Server_216_DevBlog?
Procedural map on Server_216_DevBlog, made by the game's generator.
How to join
What do you do to join Server_216_DevBlog?
To join: start Rust, press F1 and type client.connect 31.135.199.171:28015. Or press Launch Rust here and Steam opens the game and connects you.