RUST METRICSFlight deck · live data
Data live Servers11,803 Players71,182 Populated3,639 Fresh wipes 3 h205 Scan5 min
‹ All servers31.134.242.128:28015
Offline Full Queue Fresh wipe Wipe due No query

Siberia Easy

Offline 31.134.242.128:28015 checked 12d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 2 /15

Players now

13% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#11,474top 53%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct19 Oct24 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctWed 30 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:21 UTC12d ago 3 – running 0
Wed 30 Sep, 12:24 UTC29d ago 1 – 17 days 2
Sat 19 Sep, 13:58 UTC39d ago 3 halved by day 1 10.9 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Siberia Easy?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

How often does Siberia Easy wipe, and when?

No next wipe can be predicted for Siberia Easy, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days ago.

Lists and filters

Which tags does Siberia Easy carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Siberia Easy. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Siberia Easy?

On Rust Metrics, Siberia Easy sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Siberia Easy hold among Rust servers?

Player hours over seven days put Siberia Easy at #11,474, in the top 53% of all ranked servers.

How full does Siberia Easy get?

Reading for Siberia Easy: offline at this moment; last seen 12 days ago.

Operator and location

Where does Siberia Easy sit?

No region comes from Siberia Easy. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 31.134.242.128:28015.

What Rust version is Siberia Easy on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Siberia Easy. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Siberia Easy, and is it online?

Check: connection. Siberia Easy is offline at this moment. Last contact was 12 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Siberia Easy configured, and what rules are in force?

No gather rate appears in the name: Siberia Easy. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Siberia Easy?

Check: map. Procedural, generated by the game, on Siberia Easy.

How to join

How can you get onto Siberia Easy?

Check: join. Open Rust, press F1, then enter client.connect 31.134.242.128:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players The server holds 15 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.