RUST METRICSFlight deck · live data
Data live Servers11,703 Players49,472 Populated2,998 Fresh wipes 3 h104 Scan5 min
‹ All servers31.134.188.137:28015
Offline Full Queue Fresh wipe Wipe due No query

da da net net

Offline 31.134.188.137:28015 checked 10d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,322top 70%
Last wipe100d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does da da net net wipe?

To tell the rhythm of da da net net, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 100 days 9 hours ago.

Tag meanings

Which tags does da da net net carry, and what do they mean?

These are the tags da da net net publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Match the game version: protocol 2631 is required; cs158240 (Build): The server runs game build 158240; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does da da net net appear in Rust Metrics lists and filters?

On Rust Metrics, da da net net sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does da da net net hold among Rust servers?

Player hours over seven days put da da net net at #15,322, in the top 70% of all ranked servers.

How full does da da net net get?

Reading for da da net net: offline at this moment; last seen 10 days 7 hours ago.

Server

What location is da da net net hosted in?

No region comes from da da net net. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 31.134.188.137:28015.

What Rust version is da da net net on?

Reading: da da net net, Rust network protocol 2631 and build 158240, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on da da net net, and is it online?

Reading: offline. da da net net last answered 10 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Rules and settings

How is da da net net configured, and what rules are in force?

Reading the name gives no gather rate for da da net net. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is da da net net on?

Procedural map on da da net net, made by the game's generator.

How to join

How can you get onto da da net net?

Check: join. Open Rust, press F1, then enter client.connect 31.134.188.137:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players The server holds 15 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2631
Protocol Match the game version: protocol 2631 is required.
cs158240
Build The server runs game build 158240.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.