TM_Server_RU
Offline 31.130.9.26:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 133/100
- 78/225
- 67/700
- 20/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does TM_Server_RU follow?
To tell the rhythm of TM_Server_RU, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 4 hours ago.
Lists and filters
Which tags does TM_Server_RU carry, and what do they mean?
These are the tags TM_Server_RU publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TM_Server_RU appear in Rust Metrics lists and filters?
On Rust Metrics, TM_Server_RU sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does TM_Server_RU hold among Rust servers?
Player hours over seven days put TM_Server_RU at #15,092, in the top 70% of all ranked servers.
How full does TM_Server_RU get?
TM_Server_RU is not responding; status offline, last seen 13 days 1 hours ago.
Server details
Which location does TM_Server_RU run from?
No region comes from TM_Server_RU. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 31.130.9.26:28015.
What Rust version is TM_Server_RU on?
Rust network protocol 2634 and build 167781 on Windows is the build TM_Server_RU runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TM_Server_RU, and is it online now?
TM_Server_RU reports offline. The last reading came 13 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.
Map and rules
What settings and rules apply on TM_Server_RU?
Check: gather rate. The name TM_Server_RU does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is TM_Server_RU on?
The game generates a procedural map for TM_Server_RU.
Connection
How can you get onto TM_Server_RU?
Check: join. Open Rust, press F1, then enter client.connect 31.130.9.26:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.