TM_Server_RU
Offline 31.130.13.0:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 121/100
- 50/225
- 20/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
When does TM_Server_RU wipe?
Its rhythm cannot be told from the wipes of TM_Server_RU on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 10 hours ago.
Lists and filters
How should you read the tags on TM_Server_RU?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from TM_Server_RU. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TM_Server_RU appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TM_Server_RU: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does TM_Server_RU hold among Rust servers?
Ranking for TM_Server_RU: #13,003 on seven-day player hours, top 59% of all ranked servers.
How full does TM_Server_RU get?
Status for TM_Server_RU: offline. Last seen 9 days 8 hours ago.
Operator and location
Where does TM_Server_RU sit?
Reading: location. TM_Server_RU gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 31.130.13.0:28015.
What Rust version is TM_Server_RU on?
Rust network protocol 2634 and build 167781 on Windows is the build TM_Server_RU runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TM_Server_RU, and is it online?
Check: connection. TM_Server_RU is offline at this moment. Last contact was 9 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Rules and settings
How is TM_Server_RU configured, and what rules are in force?
No gather rate appears in the name: TM_Server_RU. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TM_Server_RU?
The game generates a procedural map for TM_Server_RU.
Join
How can you get onto TM_Server_RU?
To join: start Rust, press F1 and type client.connect 31.130.13.0:28015. Or press Launch Rust here and Steam opens the game and connects you.