RUST METRICSFlight deck · live data
Data live Servers11,701 Players54,561 Populated3,263 Fresh wipes 3 h144 Scan5 min
‹ All servers31.129.244.125:28015
Offline Full Queue Fresh wipe Wipe due No query

CHAMPION RUST | LOCAL TEST

Offline 31.129.244.125:28015 checked 40d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,438no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does CHAMPION RUST | LOCAL TEST follow?

The rhythm of CHAMPION RUST | LOCAL TEST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 40 days 23 hours ago the current world was made.

Tags

Which tags does CHAMPION RUST | LOCAL TEST carry, and what do they mean?

These are the tags CHAMPION RUST | LOCAL TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does CHAMPION RUST | LOCAL TEST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring CHAMPION RUST | LOCAL TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does CHAMPION RUST | LOCAL TEST sit in the rankings?

Player hours over seven days put CHAMPION RUST | LOCAL TEST at #15,438, in the top – of all ranked servers.

What player count does CHAMPION RUST | LOCAL TEST carry?

Status for CHAMPION RUST | LOCAL TEST: offline. Last seen 40 days 15 hours ago.

Operator and location

Which location does CHAMPION RUST | LOCAL TEST run from?

Reading: location. CHAMPION RUST | LOCAL TEST gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.129.244.125:28015.

What Rust version is CHAMPION RUST | LOCAL TEST on?

Reading: CHAMPION RUST | LOCAL TEST, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on CHAMPION RUST | LOCAL TEST, and is it online?

Reading: offline. CHAMPION RUST | LOCAL TEST last answered 40 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.

Rules and settings

How is CHAMPION RUST | LOCAL TEST configured, and what rules are in force?

Reading the name gives no gather rate for CHAMPION RUST | LOCAL TEST. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is CHAMPION RUST | LOCAL TEST on?

Procedural map on CHAMPION RUST | LOCAL TEST, made by the game's generator.

Join

How can you get onto CHAMPION RUST | LOCAL TEST?

Check: join. Open Rust, press F1, then enter client.connect 31.129.244.125:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Game build reading: 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.