golda
Offline 31.128.191.145:25777 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 131/100
- 87/225
- 34/700
- 88/700
- 309/350
Quick answers
from the figures on this pageWipe schedule
How often does golda wipe, and when?
Its rhythm cannot be told from the wipes of golda on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 39 days 13 hours ago.
Lists and filters
Which tags does golda carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from golda. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show golda?
Rust Metrics lists featuring golda: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does golda hold among Rust servers?
Ranking for golda: #15,481 on seven-day player hours, top – of all ranked servers.
What player count does golda carry?
Reading for golda: offline at this moment; last seen 39 days 12 hours ago.
Server
Which location does golda run from?
No region tag on golda. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 31.128.191.145:25777.
What Rust version is golda on?
Rust network protocol 2633 and build 164530 on Windows is the build golda runs. Check: protocol. To join, your game must match; Steam handles the update.
Is golda up, and how often does it stay up?
golda reports offline. The last reading came 39 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on golda?
Check: gather rate. The name golda does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is golda on?
Procedural map on golda, made by the game's generator.
Join
How can you get onto golda?
Press F1 in Rust and enter client.connect 31.128.191.145:25777. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.