RUST METRICSFlight deck · live data
Data live Servers11,876 Players94,650 Populated4,085 Fresh wipes 3 h155 Scan5 min
‹ All servers3.136.25.76:28015
Offline Full Queue Fresh wipe Wipe due No query

Zed_Skipper

Offline 3.136.25.76:28015 checked 14d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,276top 61%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Zed_Skipper wipe?

Its rhythm cannot be told from the wipes of Zed_Skipper on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 23 hours ago.

Tags

Which tags does Zed_Skipper carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Zed_Skipper. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Zed_Skipper appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Zed_Skipper: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does Zed_Skipper sit in the rankings?

Player hours over seven days put Zed_Skipper at #13,276, in the top 61% of all ranked servers.

What is the population on Zed_Skipper?

Status for Zed_Skipper: offline. Last seen 14 days 16 hours ago.

Operator and location

Where does Zed_Skipper sit?

No region comes from Zed_Skipper. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 3.136.25.76:28015.

What Rust version is Zed_Skipper on?

Rust network protocol 2634 and build 166652 on Windows is the build Zed_Skipper runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Zed_Skipper, and is it online now?

Check: connection. Zed_Skipper is offline at this moment. Last contact was 14 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Zed_Skipper?

No gather rate appears in the name: Zed_Skipper. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Zed_Skipper?

The game generates a procedural map for Zed_Skipper.

Connection

What do you do to join Zed_Skipper?

Press F1 in Rust and enter client.connect 3.136.25.76:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.