MyRustServer
Offline 3.0.20.189:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 129/100
- 41/225
- 35/700
- 9/200
- 0/500
Quick answers
from the figures on this pageWipe timing
What wipe timing does MyRustServer follow?
The rhythm of MyRustServer's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 22 days 21 hours ago.
Tag meanings
How should you read the tags on MyRustServer?
These are the tags MyRustServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does MyRustServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MyRustServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does MyRustServer hold among Rust servers?
Ranking for MyRustServer: #14,820 on seven-day player hours, top 67% of all ranked servers.
How full does MyRustServer get?
Status for MyRustServer: offline. Last seen 19 days 7 hours ago.
Server details
What location is MyRustServer hosted in?
No region comes from MyRustServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 3.0.20.189:28015.
What Rust version is MyRustServer on?
Reading: MyRustServer, Rust network protocol 2634 and build 167231, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on MyRustServer, and is it online?
Check: connection. MyRustServer is offline at this moment. Last contact was 19 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Map and rules
What rules does MyRustServer enforce, and what are its settings?
No gather rate appears in the name: MyRustServer. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MyRustServer?
The game generates a procedural map for MyRustServer.
Join
How do you connect to MyRustServer?
Press F1 in Rust and enter client.connect 3.0.20.189:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.