Harmony ESP Test
Offline 27.34.73.174:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 130/500
- 122/100
- 192/225
- 73/700
- 10/200
- 17/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Harmony ESP Test follow?
The rhythm of Harmony ESP Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 54 days 15 hours ago the current world was made.
Tag meanings
How should you read the tags on Harmony ESP Test?
Tags published by Harmony ESP Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Harmony ESP Test?
These Rust Metrics lists carry Harmony ESP Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Harmony ESP Test sit in the rankings?
Ranking for Harmony ESP Test: #15,496 on seven-day player hours, top 67% of all ranked servers.
What is the population on Harmony ESP Test?
Reading for Harmony ESP Test: offline at this moment; last seen 37 days 6 hours ago.
Server
What location is Harmony ESP Test hosted in?
No region comes from Harmony ESP Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 27.34.73.174:28015.
What Rust version is Harmony ESP Test on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by Harmony ESP Test. Matching protocol is required to join. Let Steam update your game.
How reliable is Harmony ESP Test, and is it online now?
Reading: offline. Harmony ESP Test last answered 37 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Harmony ESP Test?
No gather rate appears in the name: Harmony ESP Test. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
What map is Harmony ESP Test on?
The game generates a procedural map for Harmony ESP Test.
Connection
How do you connect to Harmony ESP Test?
Check: join. Open Rust, press F1, then enter client.connect 27.34.73.174:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.