RIP Profiler local test server
Online 24.87.152.238:28015 checked 7m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 121/100
- 133/225
- 101/700
- 31/200
- 26/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RIP Profiler local test server follow?
Its rhythm cannot be told from the wipes of RIP Profiler local test server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 18 hours ago the current world was made.
Tag meanings
How should you read the tags on RIP Profiler local test server?
Tags published by RIP Profiler local test server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RIP Profiler local test server?
On Rust Metrics, RIP Profiler local test server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does RIP Profiler local test server sit in the rankings?
Player hours over seven days put RIP Profiler local test server at #15,348, in the top 69% of all ranked servers.
How full does RIP Profiler local test server get?
Current headcount on RIP Profiler local test server: 0 players, 10 slots available. A seven-day average of 0 players is the reading.
Server
Which location does RIP Profiler local test server run from?
Reading: location. RIP Profiler local test server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 24.87.152.238:28015.
What Rust version is RIP Profiler local test server on?
Rust network protocol 2635 and build 168909 on Linux is the build RIP Profiler local test server runs. To get in, your game needs the same protocol; Steam applies the update.
Is RIP Profiler local test server up, and how often does it stay up?
Check: connection. RIP Profiler local test server is online at this moment. Reading: 100% uptime over the last 1 full day. It was up 24 of 24 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Settings and map
What rules does RIP Profiler local test server enforce, and what are its settings?
No gather rate appears in the name: RIP Profiler local test server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RIP Profiler local test server?
The game generates a procedural map for RIP Profiler local test server.
Connection
What do you do to join RIP Profiler local test server?
To join: start Rust, press F1 and type client.connect 24.87.152.238:28015. Or press Launch Rust here and Steam opens the game and connects you.