Jorganization Civil War!
Online 24.86.143.141:20200 checked 11m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 34 · below 20 is lag, below 10 is badEntities
48 h range 199,443–210,832 · memory 3,976 MBUptime
21 h 35 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 05:24 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 131/100
- 105/225
- 36/700
- 5/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Jorganization Civil War!?
The busiest point of its recent wipes drew 1 players on average. 4 hours after the wipe, the crowd peaked on the latest wipe.
When does Jorganization Civil War! wipe?
Its rhythm cannot be told from the wipes of Jorganization Civil War! on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 1 hours ago the current world was made.
Lists and filters
How should you read the tags on Jorganization Civil War!?
Tags published by Jorganization Civil War!, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp128 (Max players): The server holds 128 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Jorganization Civil War!?
Rust Metrics lists featuring Jorganization Civil War!: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Jorganization Civil War! hold among Rust servers?
Player hours over seven days put Jorganization Civil War! at #15,339, in the top 69% of all ranked servers.
What player count does Jorganization Civil War! carry?
0 of 128 slots are filled on Jorganization Civil War! right now. Seven-day reading: 0 players on average.
Operator and location
What location is Jorganization Civil War! hosted in?
No region comes from Jorganization Civil War!. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 24.86.143.141:20200.
What Rust version is Jorganization Civil War! on?
Reading: Jorganization Civil War!, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Jorganization Civil War!?
Over the last 48 hours the average was 60 server fps; the floor was 34. Peak entity count: 210,832. Buildings, deployables and all else included. Reading: 4,506 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Jorganization Civil War! up, and how often does it stay up?
Check: connection. Jorganization Civil War! is online at this moment. Reading: uptime. About 21 hours ago it restarted, on its own count. Reading: 68% uptime over the last 7 full days. It was up 115 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Jorganization Civil War! enforce, and what are its settings?
No gather rate appears in the name: Jorganization Civil War!. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Jorganization Civil War!?
Size 6,000 and seed 89612: the game generates the procedural map on Jorganization Civil War! from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Jorganization Civil War!?
Press F1 in Rust and enter client.connect 24.86.143.141:20200. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.