RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h37 Scan5 min
‹ All servers24.8.85.119:28335
Offline Full Queue Fresh wipe Wipe due No query

PopulaceLab (test)

Offline 24.8.85.119:28335 checked 15h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 243 SERVER FPS

Server fps

48 h low 167 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 130,145 ×1000

Entities

48 h range 121,373–130,693 · memory 6,988 MB
1239 ET SINCE RESTART 1D 07H

Uptime

1 days 7 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,845top 67%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory6,988MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75120:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040020:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC11d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on PopulaceLab (test)?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

When does PopulaceLab (test) wipe?

There is no next wipe to predict: PopulaceLab (test) wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 46 hours ago.

Tag meanings

Which tags does PopulaceLab (test) carry, and what do they mean?

These are the tags PopulaceLab (test) publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show PopulaceLab (test)?

On Rust Metrics, PopulaceLab (test) sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does PopulaceLab (test) hold among Rust servers?

Player hours over seven days put PopulaceLab (test) at #14,845, in the top 67% of all ranked servers.

What player count does PopulaceLab (test) carry?

Reading for PopulaceLab (test): offline at this moment; last seen 15 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 22:00 UTC, averaging 0 players at that hour.

Server details

What location is PopulaceLab (test) hosted in?

No region comes from PopulaceLab (test). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 24.8.85.119:28335.

What Rust version is PopulaceLab (test) on?

Rust network protocol 2635 and build 168909 on Windows is the build PopulaceLab (test) runs. To get in, your game needs the same protocol; Steam applies the update.

How does PopulaceLab (test) perform?

Reading: 236 server fps on average across the last 48 hours. It never dropped below 167. Peak entity count: 130,693. Buildings, deployables and all else included. Check: memory. Peak use was 6,988 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on PopulaceLab (test), and is it online?

Reading: offline. PopulaceLab (test) last answered 15 hours ago. By its reported uptime, the last restart was roughly 31 hours ago. Uptime for the last 7 full days: 30 of 168 hours, or 18%. Reading: first seen 17 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on PopulaceLab (test)?

Reading the name gives no gather rate for PopulaceLab (test). 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on PopulaceLab (test)?

Check: map. Procedural, size 4,500, seed 1530458240, generated by the game on PopulaceLab (test). Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

What do you do to join PopulaceLab (test)?

Check: join. Open Rust, press F1, then enter client.connect 24.8.85.119:28335. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp3
Max players The server holds 3 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.