RUST METRICSFlight deck · live data
Data live Servers11,691 Players58,743 Populated3,438 Fresh wipes 3 h104 Scan5 min
‹ All servers24.8.85.119:28015
Offline Full Queue Fresh wipe Wipe due No query

Wrastle N Tassle

Offline 24.8.85.119:28015 checked 8d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,308top 70%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct19 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctFri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:42 UTC17d ago – – running 1
Fri 9 Oct, 23:02 UTC18d ago 1 – 1.2 days 0
Wed 7 Oct, 02:18 UTC21d ago 1 – 2.9 days 0
Sat 3 Oct, 15:25 UTC24d ago 1 halved by day 2 3.5 days 0
Thu 1 Oct, 22:31 UTC FW26d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Wrastle N Tassle when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.

What wipe timing does Wrastle N Tassle follow?

No next wipe can be predicted for Wrastle N Tassle, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 8 hours ago the current world was made.

Tags

How should you read the tags on Wrastle N Tassle?

Tags published by Wrastle N Tassle, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Wrastle N Tassle appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Wrastle N Tassle: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Wrastle N Tassle sit in the rankings?

Ranking for Wrastle N Tassle: #15,308 on seven-day player hours, top 70% of all ranked servers.

What player count does Wrastle N Tassle carry?

Reading for Wrastle N Tassle: offline at this moment; last seen 8 days 20 hours ago.

Operator and location

Which location does Wrastle N Tassle run from?

Reading: location. Wrastle N Tassle gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 24.8.85.119:28015.

What Rust version is Wrastle N Tassle on?

Reading: Wrastle N Tassle, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Wrastle N Tassle up, and how often does it stay up?

Wrastle N Tassle reports offline. The last reading came 8 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is Wrastle N Tassle configured, and what rules are in force?

No gather rate appears in the name: Wrastle N Tassle. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Wrastle N Tassle?

From seed 1494630134, the game generates the procedural map on Wrastle N Tassle. Its size is 5,100. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to Wrastle N Tassle?

Press F1 in Rust and enter client.connect 24.8.85.119:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp3
Max players Slots: 3.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.