Local Test Server
Offline 24.71.188.185:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 129/100
- 39/225
- 17/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Local Test Server follow?
The rhythm of Local Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 69 days 1 hours ago the current world was made.
Tags
How should you read the tags on Local Test Server?
These are the tags Local Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): Build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Test Server?
Rust Metrics lists featuring Local Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Test Server hold among Rust servers?
Ranking for Local Test Server: #15,514 on seven-day player hours, top – of all ranked servers.
What player count does Local Test Server carry?
Status for Local Test Server: offline. Last seen 41 days 4 hours ago.
Operator and location
What location is Local Test Server hosted in?
Reading: location. Local Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 24.71.188.185:28015.
What Rust version is Local Test Server on?
Version check: Rust network protocol 2632 and build 161125 on Windows, run by Local Test Server. Matching protocol is required to join. Let Steam update your game.
Is Local Test Server up, and how often does it stay up?
Check: connection. Local Test Server is offline at this moment. Last contact was 41 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What settings and rules apply on Local Test Server?
Check: gather rate. The name Local Test Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Local Test Server on?
Procedural map on Local Test Server, made by the game's generator.
Connection
What do you do to join Local Test Server?
To join: start Rust, press F1 and type client.connect 24.71.188.185:28015. Or press Launch Rust here and Steam opens the game and connects you.